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įurther licensed titles were announced in 1987. It was later revealed that Fairlight II had been released without Bo Jangeborg's approval, and in an unfinished state with a number of bugs, one of which meant the game could not be completed. By the end of the year, the company had published their first officially licensed arcade conversion, Konami's Shao-Lin's Road (marketing it as the "follow-up" to Yie Ar Kung Fu ), and Fairlight II was released to critical acclaim. In 1986, Bobby Bearing received glowing reviews with many comparing it to Spindizzy and Marble Madness although the programmers stated that it was inspired by Knight Lore as well as the arcade game Q*Bert. Programmer Bo Jangeborg later alleged that Softek withheld royalty payments for the game unless he signed up to produce further titles. Fairlight, a number one game on the ZX Spectrum in 1985, originated in attempts to replicate the Filmation system used by Knight Lore. Starbike was extremely similar to Lunar Jetman, Psytraxx drew unfavorable comparisons with Atic Atac and Brian Bloodaxe was a Jet Set Willy-style platform game.

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Reviewers noted that many of The Edge's early titles lacked originality.

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The game was a number one hit on the Commodore 64 and £30,000 was added to the potential prize when sales of the game passed 100,000. Quo Vadis was reported to be the "largest arcade-adventure yet seen on a micro" and was promoted with a prize of a gold and silver sceptre with an estimated value of £10,000 for the first person to complete the game. In 1984, Langdell announced an offshoot of Softek called The Edge - a "creative group" of freelance artists, programmers and musicians. Softek went on to demand a 5% royalty from Silversoft for using the compiler to produce their Slippery Sid game.

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According to Langdell, code produced by the compiler contained routines that were the property of Softek and that any programs produced using it were "not wholly the copyright of the writer that used the program". One of the conditions of using Super C was that Softek would be entitled to seek royalties on any commercial programs produced with it which one reviewer described as "morally indefensible". The programmers working for Softek included Graeme Devine and Andrew Glaister who also produced Softek's Sinclair BASIC compiler, Super C. These included Firebirds ( Phoenix), Ostron ( Joust) and Monsters in Hell ( Space Panic) which reached the top 10 charts in 1983. Softek's early games output for 8-bit computers such as the ZX Spectrum consisted mainly of simple clones of popular arcade games. Tim Langdell founded Softek Software, later incorporated as Softek International Ltd, in the UK in 1980. The United States Patent and Trademark Office (USPTO) cancelled the trademarks by court order in April 2013. In 2010, Edge Games sued Electronic Arts for trademark infringement, but eventually settled, with Edge surrendering many of its registrations. is an American video game developer and publisher headquartered in Pasadena, California, best known for the practices of its founder and chief executive officer, Tim Langdell, in enforcing trademarks relating to the word "edge", which sources have described as " litigious".








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