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3d coat displacement map smart material
3d coat displacement map smart material










– See exactly what you are going to get, in real-time, before you export to external applications for final production. – Customize your Brush Alpha Panel with a complete arsenal of your favorite Brushes and Brush settings, ready to be used each time you start 3DCoat. – Use Viewport reference images for enhanced guidance as well as any image as a Painting Wheel for color duplication and reference. – Bake your vertex colors and Ptex textures to standard UV Maps for versatile usage anywhere. – You can also paint Vertex Color Maps directly onto your voxel of surface sculptures and use the latest texturing techniques with Ptex. – Test your different UV unwrapping schemes within the UV Room before you export. Every time you start 3DCoat, everything is ready. – Customize your Brush Alpha Panel with a complete arsenal of your favorite brushes and brush settings. – Use Viewer reference images for better orientation and any Paint wheel image for color duplication and reference. – Export any texture map in exactly the format you need, with or without alpha channels, and with just the right amount of cushioning of your UV maps. – Painting with the help of templates, stripes of repeating patterns, and Smart materials consists of separate depth, color, gloss, and metalness textures that only work when activated by the corresponding buttons on the surface. Whenever higher precision is required, you can use the different modes of the Hub Mode panel. – Use your tablet and stylus to create precise textures and effects you need for your models. In the painting room, there is no mipmapping now to speed up the real-time painting process. The proper texture filtering is in the render room. Using 3DCoat Smart Materials on colors and values, paint texture channels simultaneously (depth, color, glossiness), specular, and metalness. Maximizing productivity, Smart Materials composed of separate maps at Painting Room allows you to create PBR textures simultaneously.

3d coat displacement map smart material

From this same Panel, utilize the Stamp tool to place repetitive Brush shapes. Whenever increased precision is required, use the Stroke Mode Spline and Line-based Brush tools. Paint with the aid of the Stencils Panel, repetitive Strips Panel, and complex masking to realize your final texturing details.

3d coat displacement map smart material 3d coat displacement map smart material

Color layers can also be exported as other maps, including Vertex Weight Maps, Emissive/Luminosity Maps, and more. With Painting Room, you can create multiple types of textures simultaneously: Diffuse/Albedo Color, Glossiness/Metalness, and Depth (which can be exported as Bump, Displacement, or Normal Maps).

3d coat displacement map smart material how to#

  • How to create multiple layers of smart materials ?.









  • 3d coat displacement map smart material